The Infinite Builders

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When I started using Blender, an excellent and unbelievably free piece of software for 3D designers, what I found a great deal of enjoyment in was creating the materials and textures for my 3D models. Rather than hunting around the internet for very specific 4K RGB image textures of, say a rock face, I wanted to find a way to make photorealistic textures within Blender itself. 

So I created the Infinite Builders, materials within Blender that you simply apply to a shape and customise to your hearts content. Below are examples of what The Infinite Builders can do by simply applying it to a shape, in these examples, a 2D plane and a Cylinder.

THE INFINITE
ROCK 
BUILDER

THE INFINITE
SURFACE BUILDER

THE INFINITE
EEVEE
MATERIALS

THE INFINITE
BRICK WALL
BUILDER

THE INFINITE
WOOD BUILDER

The image to the left is the first iteration of The Infinite Surface Builder, it's now at version 3.0. It shows how all of the individual nodes are connected to one another in order to combine all of their effects into one single output. The shader has changed in layout significantly since this!

The image to the right is every single node used to create the Infinite Rock Builder. Though the wires aren't visible, all of these nodes are connected to one another and required grouping to significantly reduce the amount of clutter and create easy to use shaders. 

The image to the left is how all of the nodes in the above image have been grouped together to make a useable shader. All of the groups are for different rock formations or effects and all can be mixed together to create the perfect rock formation. 

All of the images below have been created using The Infinite Builders. By using these procedural shaders, not only does it use far less RAM than a 4K RGB texture, but they're also very fast to use and can give results that would take hours or even days to sculpt using the sculpting tools contained within Blender. Also, when using RGB textures, making them seamless is difficult, time consuming and sometimes not possible without seeing the texture repetition. With The Infinite Builders, as they're procedurally generated, repetition is never an issue and thus creating a huge rock face or a seamlessly huge brick wall takes only a few clicks with the Infinite Rock Builder, or Surface Builder.